Triggered skills
Chance-to-cast affixes, idols, and tree nodes contribute at a build-derived rate, with the cooldowns and rate caps the game actually applies.
Offline build planner for Last Epoch
Most planners can lay out a tree. The hard part is the damage, and that is where LEB puts its effort: triggers, minions, conversion, and ailments, all the way through to one Full DPS figure you can act on.
Free and open source. Runs entirely on your machine.
Every change to the engine is re-run against a corpus of imported characters before it ships. The figures above are counted, not estimated.

These are the parts most likely to be missing, wrong, or silently dropped somewhere else. Each one is covered by tests that fail loudly if it regresses.
Chance-to-cast affixes, idols, and tree nodes contribute at a build-derived rate, with the cooldowns and rate caps the game actually applies.
Inherent per-level scaling, minions auto-summoned by gear and passives, and multi-ability minions folded into one number.
Skill-scoped base conversion that conserves damage through opposing, cyclic, and multi-hop chains instead of quietly deleting it.
Application chance over 100%, correct stack caps, resistance and penetration on ticks, and a separate Total DoT DPS row.
Passive tree, skill trees, and specialisations. No account, no server, no waiting.
Affixes, uniques, sets, legendaries, and idols, crafted the way the game crafts them.
Straight from your save file, or from a Last Epoch Tools or Maxroll planner link.
Build sharing produces a short link on this domain that imports straight back into LEB.
Relevant options are highlighted, each naming the node, skill, or item that made it relevant.
Live preview, image embeds, a table of contents, and references to your other loadouts.
LEB is built by one person and it stays free. If it saved you a respec, this is where you can help.